👋 Hello, I’m Greg Molot

I am a Gameplay Programmer and Designer who focuses on creating scalable, readable, and reusable code to tackle new problems and create something new.

About Me


Nice To Meet You!

I have always loved video games. Some of my strongest memories as a child was sitting in my basement and staying up too late to play Ocarina Of Time. When I was younger I just saw them as fun, but growing up I see them for their true potential. Video games are a beautiful and deep medium, capable of telling any story, and creating a rich tapestry for both the player and creator to dive into.

I am a recent graduate of Algonquin College’s Game Development program and I am currently based in Montreal, Quebec. Through this education I have learned not only to program in C++ and C#, but also learned Level Design, 3-D Modelling, writing, and developing games in both Unreal and Unity.

When I’m not working or at school, you’ll most likely find me playing video games, playing DnD, or finding a new project to work on. I always like to keep busy, always looking for something new to dive into and learn.

2

Years Experience

3

Published Games

Skills


Skills and Technologies

Skills and Technologies that I have developed over the course of my degree and personal experience.

C++ Proficiency

C# Proficiency

Unity

Unreal

3DS Max

Game Design and Player Experience

Recent Projects


Notable Recent Projects (Click to see more)

Postal Apocalypse

Playnes

Risk it For Biscuit

Tower of Azeroth

Mini Golf

Random Puzzle Generator

Custom Survival Game

Multi Character Prototype

Contact


Get in Touch


I am open for collaborating on shorter projects as well as larger ones.

In addition, I am open to both part-time (with discussion), and full-time work.